Initially I was daunted by the prospect of ItB's new "Unfair" difficulty, which throws more and stronger Vek at you. VIDEO, ABOVE: My luckiest win in 140 hours, a double resist on the final move of the game on Unfair difficulty, to save Earth. Exchange Mech, Bombermechs - It's almost too effective: it can teleport any two nearby units and swap their positions, an absurdly useful way of removing an ally from danger and plunging a Vek into water, for example.Control Mech, Mist Eaters - Mind-controls enemy units to make them move (into danger, obviously).Arachnoid Mech, Arachnophiles - Fires a projectile that turns into a little spider robot on kill, opening the door for two attacks in one turn.The power level of some of these new enemies and squads is daring. Rather than releasing as a standalone campaign, these new enemies and squads were baked into the procedural generation of Into the Breach, a wise approach that other roguelites have taken for refreshing their replayability. 7 new nanguages! (Arabic, Thai, Swedish, Korean, Traditional Chinese, Turkish, and Latin American Spanish).Even more challenging difficulty mode, Unfair Mode!.2 new music tracks from composer Ben Prunty!.4 new pilots & 10 new random pilot abilities!. 12 new missions & 3 new bonus mission goals!.7 new Vek, 3 new Psions, & 10 new boss battles!.5 new squads & 15 new squad achievements!.
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